与其2D图像对应物相比,3D点云数据上的零射击学习是一个相关的未置换问题。 3D数据由于不可用的预训练特征提取模型而带来了ZSL的新挑战。为了解决这个问题,我们提出了一种及时引导的3D场景生成和监督方法,该方法可以增强3D数据以更好地学习网络,从而探索可见和看不见的对象的复杂相互作用。首先,我们以提示描述的某些方式合并了两个3D模型的点云。提示的行为就像描述每个3D场景的注释一样。后来,我们进行对比学习,以端到端的方式培训我们所提出的建筑。我们认为,与单​​个对象相比,3D场景可以更有效地关联对象,因为当对象出现在上下文中时,流行的语言模型(如Bert)可以实现高性能。我们提出的及时引导场景生成方法封装了数据扩展和基于及时的注释/字幕,以提高3D ZSL性能。我们已经在合成(ModelNet40,ModelNet10)和实扫描(ScanoJbectnn)3D对象数据集上实现了最新的ZSL和广义ZSL性能。
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很少有类别的课堂学习(FSCIL)旨在使用一些示例逐步微调模型(在基础课上培训),而不忘记先前的培训。最近的工作主要解决了2D图像。但是,由于相机技术的发展,3D点云数据比以往任何时候都更可用,这需要考虑3D数据的FSCIL。本文介绍了3D域中的FSCIL。除了灾难性忘记过去的知识和过度贴合数据的众所周知的问题外,3D FSCIL还可以带来更新的挑战。例如,基类可能在现实情况下包含许多合成实例。相比之下,新型类​​别只有少数几个实际扫描的样本(来自RGBD传感器)以增量步骤获得。由于数据从合成到真实的变化,FSCIL会承受其他挑战,以后的增量步骤降低了性能。我们尝试使用微莎普(正交基矢量)来解决此问题,并使用预定义的一组规则来描述任何3D对象。它支持逐步训练,几乎没有示例将合成与真实数据变化最小化。我们使用流行的合成数据集(ModelNet和Shapenet)和3D实范围的数据集(ScanoBjectNN和CO3D)为3D FSCIL提供新的测试协议。通过比较最先进的方法,我们确定了3D域中方法的有效性。
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Existing automated techniques for software documentation typically attempt to reason between two main sources of information: code and natural language. However, this reasoning process is often complicated by the lexical gap between more abstract natural language and more structured programming languages. One potential bridge for this gap is the Graphical User Interface (GUI), as GUIs inherently encode salient information about underlying program functionality into rich, pixel-based data representations. This paper offers one of the first comprehensive empirical investigations into the connection between GUIs and functional, natural language descriptions of software. First, we collect, analyze, and open source a large dataset of functional GUI descriptions consisting of 45,998 descriptions for 10,204 screenshots from popular Android applications. The descriptions were obtained from human labelers and underwent several quality control mechanisms. To gain insight into the representational potential of GUIs, we investigate the ability of four Neural Image Captioning models to predict natural language descriptions of varying granularity when provided a screenshot as input. We evaluate these models quantitatively, using common machine translation metrics, and qualitatively through a large-scale user study. Finally, we offer learned lessons and a discussion of the potential shown by multimodal models to enhance future techniques for automated software documentation.
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In this paper, we reduce the complexity of approximating the correlation clustering problem from $O(m\times\left( 2+ \alpha (G) \right)+n)$ to $O(m+n)$ for any given value of $\varepsilon$ for a complete signed graph with $n$ vertices and $m$ positive edges where $\alpha(G)$ is the arboricity of the graph. Our approach gives the same output as the original algorithm and makes it possible to implement the algorithm in a full dynamic setting where edge sign flipping and vertex addition/removal are allowed. Constructing this index costs $O(m)$ memory and $O(m\times\alpha(G))$ time. We also studied the structural properties of the non-agreement measure used in the approximation algorithm. The theoretical results are accompanied by a full set of experiments concerning seven real-world graphs. These results shows superiority of our index-based algorithm to the non-index one by a decrease of %34 in time on average.
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This paper proposes a novel self-supervised based Cut-and-Paste GAN to perform foreground object segmentation and generate realistic composite images without manual annotations. We accomplish this goal by a simple yet effective self-supervised approach coupled with the U-Net based discriminator. The proposed method extends the ability of the standard discriminators to learn not only the global data representations via classification (real/fake) but also learn semantic and structural information through pseudo labels created using the self-supervised task. The proposed method empowers the generator to create meaningful masks by forcing it to learn informative per-pixel as well as global image feedback from the discriminator. Our experiments demonstrate that our proposed method significantly outperforms the state-of-the-art methods on the standard benchmark datasets.
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Machine learning models are typically evaluated by computing similarity with reference annotations and trained by maximizing similarity with such. Especially in the bio-medical domain, annotations are subjective and suffer from low inter- and intra-rater reliability. Since annotations only reflect the annotation entity's interpretation of the real world, this can lead to sub-optimal predictions even though the model achieves high similarity scores. Here, the theoretical concept of Peak Ground Truth (PGT) is introduced. PGT marks the point beyond which an increase in similarity with the reference annotation stops translating to better Real World Model Performance (RWMP). Additionally, a quantitative technique to approximate PGT by computing inter- and intra-rater reliability is proposed. Finally, three categories of PGT-aware strategies to evaluate and improve model performance are reviewed.
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Finding and localizing the conceptual changes in two scenes in terms of the presence or removal of objects in two images belonging to the same scene at different times in special care applications is of great significance. This is mainly due to the fact that addition or removal of important objects for some environments can be harmful. As a result, there is a need to design a program that locates these differences using machine vision. The most important challenge of this problem is the change in lighting conditions and the presence of shadows in the scene. Therefore, the proposed methods must be resistant to these challenges. In this article, a method based on deep convolutional neural networks using transfer learning is introduced, which is trained with an intelligent data synthesis process. The results of this method are tested and presented on the dataset provided for this purpose. It is shown that the presented method is more efficient than other methods and can be used in a variety of real industrial environments.
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Simulation-based falsification is a practical testing method to increase confidence that the system will meet safety requirements. Because full-fidelity simulations can be computationally demanding, we investigate the use of simulators with different levels of fidelity. As a first step, we express the overall safety specification in terms of environmental parameters and structure this safety specification as an optimization problem. We propose a multi-fidelity falsification framework using Bayesian optimization, which is able to determine at which level of fidelity we should conduct a safety evaluation in addition to finding possible instances from the environment that cause the system to fail. This method allows us to automatically switch between inexpensive, inaccurate information from a low-fidelity simulator and expensive, accurate information from a high-fidelity simulator in a cost-effective way. Our experiments on various environments in simulation demonstrate that multi-fidelity Bayesian optimization has falsification performance comparable to single-fidelity Bayesian optimization but with much lower cost.
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Ensemble learning combines results from multiple machine learning models in order to provide a better and optimised predictive model with reduced bias, variance and improved predictions. However, in federated learning it is not feasible to apply centralised ensemble learning directly due to privacy concerns. Hence, a mechanism is required to combine results of local models to produce a global model. Most distributed consensus algorithms, such as Byzantine fault tolerance (BFT), do not normally perform well in such applications. This is because, in such methods predictions of some of the peers are disregarded, so a majority of peers can win without even considering other peers' decisions. Additionally, the confidence score of the result of each peer is not normally taken into account, although it is an important feature to consider for ensemble learning. Moreover, the problem of a tie event is often left un-addressed by methods such as BFT. To fill these research gaps, we propose PoSw (Proof of Swarm), a novel distributed consensus algorithm for ensemble learning in a federated setting, which was inspired by particle swarm based algorithms for solving optimisation problems. The proposed algorithm is theoretically proved to always converge in a relatively small number of steps and has mechanisms to resolve tie events while trying to achieve sub-optimum solutions. We experimentally validated the performance of the proposed algorithm using ECG classification as an example application in healthcare, showing that the ensemble learning model outperformed all local models and even the FL-based global model. To the best of our knowledge, the proposed algorithm is the first attempt to make consensus over the output results of distributed models trained using federated learning.
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Semantic segmentation works on the computer vision algorithm for assigning each pixel of an image into a class. The task of semantic segmentation should be performed with both accuracy and efficiency. Most of the existing deep FCNs yield to heavy computations and these networks are very power hungry, unsuitable for real-time applications on portable devices. This project analyzes current semantic segmentation models to explore the feasibility of applying these models for emergency response during catastrophic events. We compare the performance of real-time semantic segmentation models with non-real-time counterparts constrained by aerial images under oppositional settings. Furthermore, we train several models on the Flood-Net dataset, containing UAV images captured after Hurricane Harvey, and benchmark their execution on special classes such as flooded buildings vs. non-flooded buildings or flooded roads vs. non-flooded roads. In this project, we developed a real-time UNet based model and deployed that network on Jetson AGX Xavier module.
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